Previously I implemented ~40 graphics papers on physically based animation and rendering, almost from scratch in C++ on my five different code bases. However, gradually I find it important to have a unified software framework for physically based computer graphics, since simulation & rendering actually share a significant amount of similar code and unified software framework help both parts enhance each other - a tighter coupling here may actually open up some potential research opportunities.
Recently, I get some time so I decided to open-source, integrate and finally polish the code so that interested people can play with it.
I would like to thank Prof. Toshiya Hachisuka and Prof. Seiichi Koshizuka for making possible my internship at UTokyo, where I developed an initial part of Taichi; and to Prof. Hui Zhang, who supported me to submit further part of Taichi as the course project for Digital Media.
Yuanming Hu 胡渊鸣
(My last name is pronounced as "who" instead of "hue"; yes, I'll hopefully be Dr. "Who" in 5-7 years.)
Senior undergrad at Tsinghua University
Special Pilot Computer Science Class (Yao Class)
Expected Graduation: July 2017 GPA: 91/100 (5th / 33)
Research Interest: computer graphics
Email: email@example.com LinkedIn
Asia-Pacific Informatics Olympiad 2012, China District
China National Olympiad in Informatics 2012
ACM-ICPC Asia Changsha Regional Contest 2013, with my team
ACM-ICPC Asia Shanghai Regional Contest 2014, with my team
International Olympiad in Informatics 2013
China National Olympiad in Informatics 2014
Gold Medal, 1st / 450
Gold Medal, 13th / 350
Gold Medal, 3rd / 200
Gold Medal, 5th / 250
China Team Candidate
Publicity department of the students’ union in Yao Class
As a member (2014.4-2015.3) and then the head (2015.3-2015.9), in charge of photography and graphic design.
Research Intern@Face++ 2015.3-2015.6
Face recognition research using deep learning.
Technical Assistant Intern@Oriental DreamWorks 2015.7-2015.8
Software engineering for render farm task monitoring and auto-translation plugins.
Graphics Engineer@Phantouch Technology 2015.9-2015.12
Built a real-time graphics system with low motion-to-photon latency.
Internship Student@the University of Tokyo 2016.3-2016.6
Computer graphics research (physically based animation and rendering) with Prof. Seiichi Koshizuka and Prof. Toshiya Hachisuka. I implemented 10+ graphics papers during this internship and designed a software framework for unified simulation and rendering, which turns out to be important components of Taichi.
Undergraduate Visiting Researcher@Stanford University 2016.6-2016.8
Computer vision research with Prof. Ron Fedkiw. We developed a novel line segment based reconstruction algorithm for thin tree twigs which outperforms state of the art.
Research Intern@Microsoft Research Asia 2016.9-
Computer vision research with Sr. Researcher Dr. Stephen Lin and Dr. Baoyuan Wang. We developed a novel color constancy algorithm that outperforms previous state of the art with a 100-fold speed increase. Results are accepted as an oral paper to CVPR 2017.
FC^4:Fully Convolutional Color Constancy with Confidence-weighted Pooling
Yuanming Hu, Baoyuan Wang, Stephen Lin
Capable of Mathematica, Haskell, CUDA, HTML/CSS, Ruby, Bash
Tools: OpenGL, Vim, Git, svn, Qt, ssh, TensorFlow, LaTeX, CMake, Visual Studio, CLion, tmux
(Natural) Languages: Chinese (native), English
TOEFL: 112/120 (speaking 26)
GRE: 327/340 (verbal 157, quantitive 170, AW 3.5)